
Game · Crime simulation
AFTERTRACE
One district, two perspectives. Commit the crime, then come back as the detective and find what you left behind.
Persistent evidence
Delayed lab tests
Evidence-based arrest
Phone and desktop
Every object keeps its identity, prints and ballistics across disposal, discovery, transfer and reuse. Take the contract, choose the weapon and the casing, choose the dumpster, the river or a shallow grave. Then walk the same streets as the detective: witnesses, records and labs with real delays, and an arrest that has to be argued from facts. Possession alone never proves an incident. TypeScript and Three.js, generated geometry, no engine.
Runs in the browser. Best on a landscape phone or a desktop with WASD and E. Progress saves on this device.